Video Assembly Transition

video-assembly-transition

Sets the GPU-rendered transition applied at segment boundaries in a multi-asset assembly.

video-assembly-transition sets the global default applied at every seam. video-assembly-transition[N] overrides the transition into segment N specifically, allowing different effects at each boundary.

An unknown token falls back to none (hard cut) with a warning rather than failing the request.

Transition catalog

FamilyTokens
Fadesfade, fadeblack, fadewhite, fadegrays, fadefast, fadeslow, dissolve, distance
Wipeswipeleft, wiperight, wipeup, wipedown, wipetl, wipetr, wipebl, wipebr
Slides & coversslideleft, slideright, slideup, slidedown, coverleft, coverright, coverup, coverdown, revealleft, revealright, revealup, revealdown
Shapescircleopen, circleclose, circlecrop, rectcrop, radial, vertopen, vertclose, horzopen, horzclose
Directional softssmoothleft, smoothright, smoothup, smoothdown, diagtl, diagtr, diagbl, diagbr
Slices & windhlslice, hrslice, vuslice, vdslice, hlwind, hrwind, vuwind, vdwind
Stylizedpixelize, hblur, squeezeh, squeezev, zoomin
3Dcube (clips on the faces of a rotating cube with a reflection floor), doorway (the first clip swings open, the second zooms through)
Offnone (hard cut)

Hyphenated spellings are accepted (e.g. circle-open = circleopen).

A transition consumes video-assembly-transition-dur seconds of overlap from both neighbors. A very short segment automatically shortens its transitions; below a couple of frames the boundary degrades to a clean cut.